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Note that this can change based on the version you are currently using of Godot. Afterwards you click on the download button like the image below. From there you can select Manage Export Templates. In order to install the export templates, navigate to the top window and select Editor. You can get the Adb from the Android SDK, the debug keystore is made using the JDK keytool which is downloadable through Github or Oracle. From there you can set the locations for the Adb, Debug Keystore and Jarsigner locations. Afterwards you go to Editor/Editor Settings select the Export tab, and Android. Afterwards you click on the download button. You can do this by going to Editor/Manage Export Templates in Godot. The first thing you have to do in Godot is ensure you have the Export Templates setup. Afterwards you are able to send a build to your mobile device in a matter of seconds, by just pressing a button and having a mobile device attached through USB. Building and setting up the export for Android in Godot can feel a bit intimidating for newcomers, however you only have to do this once.
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